It seems like this would be the last blog post by ArenaNet for 2011. Eric Flannum and Jon Peters talks about the achievement system, subtle combat refinements and recent changes to the thief for Guild Wars 2.
OK, we didn’t really turn the thief upside down – it just made for a good title and image – but we have made refinements to the profession recently, such as improving Steal and Backstab.
So to sum up:
Achievements are long-term goals with purely cosmetic rewards.
Daily achievements are short-term, easy-to-complete goals that reward you with gold and experience.
Monthly achievements are medium-term goals that encourage a variety of play and reward you with gold and experience.
Titles can be earned by completing certain achievement tracks.




















